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Post by Senroku on Mar 12, 2010 23:54:48 GMT -5
Tiers
Through gaining a certain quantity of points in certain areas, tiers are gained. These are added in to the techniques section once/if the player requests to do so. By mastering each area, players are given a type of bonus ability or reward.
Please read below for the Tiers and their explanations.
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Post by Senroku on Mar 13, 2010 3:31:49 GMT -5
Shinigami Tiers
Zanjutsu (Swordsmanship)
Novice Swordsmanship Specialist This character is a Novice Swordsman, and knows basic sword movements, styles and attacks. They know how too wield a sword and use it too their advantage, though they can be easily bested by Higher-level swordsmen.
Average Swordsmanship Specialist This character is an Average Swordsman, and knows several different sword movements, styles and attacks. They know how too wield a sword for both attack and defense, though can be bested by those Higher-level swordsmen.
Adept Swordsmanship Specialist This character has grown on their sword in a way, and have learnt various sword movements, styles, attacks and abilities. They know their way out of dire situations through only the act of swordplay, though there are some who still beat them in the art.
Expert Swordsmanship Specialist This character is a true swordsman, and focuses mainly on swordplay during battle. There are few who can match up too their level of skill, and their control over a blade is almost unhampered against the opposition. They know various types of higher-level techniques, stances and abilities. Character's of this calibre can compete on equal-grounds to Captain level Shinigami.
Master Swordsmanship Specialist This character has learnt all there is too know about the art of Zanjutsu, and can wield a blade with such efficiency that their weapons remain deadly even sheathed. They know each and every art of Zanjutsu, stances, styles and abilities. None stand at their level when it comes to Zanjutsu, and too go against them would almost be dubbed suicide.
Reward Mastering Swordsmanship grants the user a 10 point bonus on Hoho, which is used in conjuction with Zanjutsu frequently.
Kidō
Novice Kidō Specialist This character is a Novice in the art of Kidō, and knows the basic incantations. They are able too use Bakudō spells 1-10 and Hadō spells 1-11 without too much trouble. They are able too have a maximum of Three Kidō.
Average Kidō Specialist This character is about Average in the art of Kidō, and knows a small amount of incantations. They are able too use Bakudō spells 1-37 and Hadō spells 1-33 without too much trouble. They are able too have a maximum of Four Kidō.
Adept Kidō Specialist This character is Adept in the art of Kidō, and knows a fair amount of incantations. They are able too use Bakudō spells 1-39 and Hadō spells 1-33 without too much trouble. They are able too have a maximum of Five Kidō.
Expert Kidō Specialist This character is an Expert in the art of Kidō, and has been taught and trained too be able to use a wide range of incantations. They are able too use Bakudō spells 1-58 and Hadō spells 1-63 with minimal effort used. They are able too have a maximum of Seven Kidō.
Master Kidō Specialist This character has mastered the magical art of Kidō, and their knowledge in incantations is almost insurpassble. They are able too use Bakudō spells 1-81 and Hadō spells 1-88 without any effort. Master's of Kidō are also known to delve into a forbidden Kidō, on several occassions. They are able too have a maximum of Ten Kidō.
Reward Mastering Kidō rewards the player with a single Forbidden Kidō of their choice.
Hakuda (Hand to Hand)
Novice Hakuda Specialist This character is a Novice in hand-to-hand combat, and knows basic punches, kicks, grapples and throws. They know the basic pressure points and other organs, though their ability to strike such things is ineffective.
Average Hakuda Specialist This character is Average in hand-to-hand combat, and knows a small variety of different martial stances, kicks, grapples and throws. They know the basic pressure points and other organs, though their ability to strike such things is quite low.
Adept Hakuda Specialist This character is Adept in hand-to-hand combat, and knows an extensive variety of different martial stances, kicks, grapples, throws and counters. They have rather extensive knowledge of the bodies weak points, and can strike them with precision.
Expert Hakuda Specialist This character is an Expert in hand-to-hand combat, and knows an extensive variety of martial stances, kicks, grapples, throws, blocks and counter-attacks. They have nearly unlimited knowledge of the bodies weak points, and can strike them with deadly accuracy and speed. Hakuda Specialists of this calibre are extremely hard too get to without being barraged in melee attacks.
Master Hakuda Specialist This character has completely Mastered hand-to-hand combat, and knows an infinite amount of various stances, attacks and counters. Their knowledge for the human anatomy goes almost unmatched, and they are able too effectively strike down an opponent in a matter of seconds with little effort.
Reward 10 Points in another area of their choosing.
Hohō (Agility)
Novice Hōhō Specialist This character knows the basics to flash step, and can move around at fast speeds without trouble. They can only use the flash step once at a time, and are unable too move around via the Shunpo.
Average Hohō Specialist This character has delved further into the flash step, and can move at high speeds, capable of using the Shunpo thrice in tandem before they cannot maintain the speed anymore.
Adept Hohō Specialist This character has delved even further into the flash step, and can use it too manouevre around at a quickened pace, and is even able too leave behind a single after-image to confuse the enemy.
Expert Hohō Specialist Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced.
Master Hohō Specialist Masters of the technique are obviously by far the fastest beings within Soul Society. Maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate.
Reward It's a reward in mastering it.
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Post by Senroku on Mar 13, 2010 3:32:53 GMT -5
Arrancar Tiers
Hierro
Novice Hierro Specialist This character has an understanding of the basics of their hierro. They can ignore weaker attacks as if they were nothing, while stronger attacks and blades are able to past their defenses.
Average Hierro Specialist This character has advanced in the undersstanding of their hierro. They are able to absorb damage from mid to low level attacks and can ignore weak slashing attacks caused by bladed weapons. Peircing attacks however are able to pass through their defenses reletively unhindered.
Adept Hierro Specialist This character has strengthend their hierro in battle against powerful foes. They can generally shrug off most physical damage and are even able to deflect weaker energy attacks with their bare hands.
Expert Hierro Specalist This character has strengthened their hierro in countless battles. They are now able to stop bladed weapons with their bare hands with great ease. Energy attacks are almost all but useless against their iron skin save for the ungodly powerful.
Master Hierro Specialist This character has mastered the understanding and use of their hierro and are almost untouchable in battle. Masters of this ability have been known to be able to stop even the most powerful of attacks with their bare hands and their bodies can defend against almost everything thats thrown at them. True masters Of hierro are able to stand toe to toe against even the most powerful of enemies with little cause for concern.
Reward The strongest defence in all of Hueco Mundo.
Swordsmanship
Novice Swordsmanship Specialist This character is a Novice Swordsman, and knows basic sword movements, styles and attacks. They know how too wield a sword and use it too their advantage, though they can be easily bested by Higher-level swordsmen.
Average Swordsmanship Specialist This character is an Average Swordsman, and knows several different sword movements, styles and attacks. They know how too wield a sword for both attack and defense, though can be bested by those Higher-level swordsmen.
Adept Swordsmanship Specialist This character has grown on their sword in a way, and have learnt various sword movements, styles, attacks and abilities. They know their way out of dire situations through only the act of swordplay, though there are some who still beat them in the art.
Expert Swordsmanship Specialist This character is a true swordsman, and focuses mainly on swordplay during battle. There are few who can match up too their level of skill, and their control over a blade is almost unhampered against the opposition. They know various types of higher-level techniques, stances and abilities. Character's of this calibre can compete on equal-grounds to Espada level Arrancar.
Master Swordsmanship Specialist This character has learnt all there is too know about the art of Zanjutsu, and can wield a blade with such efficiency that their weapons remain deadly even sheathed. They know each and every art of Zanjutsu, stances, styles and abilities. None stand at their level when it comes to Zanjutsu, and too go against them would almost be dubbed suicide.
Reward Mastering Swordsmanship grants the user a 10 point bonus on Sonido, which is used in conjuction with Swordmanship frequently.
Sonido (Arrancar Flash Steps)
Novice Sonido Specialist This character knows the basics to Sonido, and can move around at fast speeds without trouble. They can only use the Sonido once at a time, and are unable too move around via the Sonido.
Average Sonido Specialist This character has delved further into the Sonido, and can move at high speeds, capable of using the Sonido thrice in tandem before they cannot maintain the speed anymore.
Adept Sonido Specialist This character has delved even further into the sonido, and can use it too manouevre around at a quickened pace, and is even able too leave behind a single after-image to confuse the enemy.
Expert Sonido Specialist Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced.
Master Sonido Specialist Masters of the technique are obviously by far the fastest beings within Hueco Mundo. Maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate.
Reward It's a reward in mastering it.
Cero
Novice Cero Specialist This character knows the basics to creating cero, and can only form the cero from their mouths and are capable of firing one blast at a time.
Average Cero Specialist This character has advanced further in their use of cero and can now fire the blasts from their hands. The cero is now able to charge faster and can be fired sooner than before.
Adept Cero Specialist This character has advanced further in their use of cero, and can now fire the blasts in rapid sucession. Charging the blasts is quicker than ever, becoming fully charged in a matter of seconds.
Expert Cero Specialist This character is truley an expert at creating cero and are now capable of utilizing it's greatest form, Gran Rey Cero. Normal Cero blasts now charge almost instantaneously, and are able to unleash a volley of cero using both hands at once. The force of impact from the cero also increases allowing for truely powerful blasts.
Master Cero Specialist The masters in the art of cero are turely in a class all their own. Their cero are incomparable to those of others and can be used to devastating effect. A master of cero is able to fire a cero in the blink of an eye and the blasts explode from with devastating effects. True cero masters have been known to have unique cero all their own.
Reward Mastering cero allows the character to create one unique form of cero.
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Post by Senroku on Mar 13, 2010 3:46:37 GMT -5
Vizard Tiers
Hollow Control
Novice Hollow Control Specialist This character has a basic grasp on controlling their inner hollow. They can summon their hollow mask in near death circumstances but can only remain masked for around three minutes.
Average Hollow Control Specialist This character has an advanced understanding on controlling their inner hollow. They can now summon their hollow mask at will, but are only able to remain masked for a short period of time.
Adept Hollow Control Specialist This character has increased their understanding of controlling their inner hollow. They can now remain masked for longer periods of time without fear of losing control to the beast within, and can utilize basic hollow abilities like cero.
Expert Hollow Control Specialist This character has become an expert at controlling their inner hollow, and can now remain masked for astounding periods of time without worry of losing control to their inner beast. Experts of this abilty can use their natural hollow powers to greater effect. Hollow Control experts can utilize their mask to augment their zanpakuto's abilities.
Master Hollow Control Specialist This character has gained dominance over their inner hollow and can control it fully. They are able to summon their mask with extreme speed and can remain masked for almost an entire battle. Masters of hollow control have been known to use their hollow abilities to greatest effect. Mastering this ability strengthens the shinigamis' shikai and bankai to great levels.
Reward Total control of their Inner Hollow, and the ability too use another Hollow ability.
Zanjutsu (Swordmanship)
Novice Swordmanship Specialist This character is a Novice Swordsman, and knows basic sword movements, styles and attacks. They know how too wield a sword and use it too their advantage, though they can be easily bested by Higher-level swordsmen.
Average Swordsmanship Specialist This character is an Average Swordsman, and knows several different sword movements, styles and attacks. They know how too wield a sword for both attack and defense, though can be bested by those Higher-level swordsmen.
Adept Swordsmanship Specialist This character has grown on their sword in a way, and have learnt various sword movements, styles, attacks and abilities. They know their way out of dire situations through only the act of swordplay, though there are some who still beat them in the art.
Expert Swordsmanship Specialist This character is a true swordsman, and focuses mainly on swordplay during battle. There are few who can match up too their level of skill, and their control over a blade is almost unhampered against the opposition. They know various types of higher-level techniques, stances and abilities. Character's of this calibre can compete on equal-grounds to Espada level Arrancar.
Master Swordsmanship Specialist This character has learnt all there is too know about the art of Zanjutsu, and can wield a blade with such efficiency that their weapons remain deadly even sheathed. They know each and every art of Zanjutsu, stances, styles and abilities. None stand at their level when it comes to Zanjutsu, and too go against them would almost be dubbed suicide.
Reward Mastering Swordsmanship grants the user a 10 point bonus on Hohō, which is used in conjuction with Swordmanship frequently.
Hohō
Novice Hohō Specialist This character knows the basics to flash step, and can move around at fast speeds without trouble. They can only use the flash step once at a time, and are unable too move around via the Shunpo.
Average Hohō Specialist This character has delved further into the flash step, and can move at high speeds, capable of using the Shunpo thrice in tandem before they cannot maintain the speed anymore.
Adept Hohō Specialist This character has delved even further into the flash step, and can use it too manouevre around at a quickened pace, and is even able too leave behind a single after-image to confuse the enemy.
Expert Hohō Specialist Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced.
Master Hohō Specialist Masters of the technique are obviously by far the fastest beings within their realm. Maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate.
Reward It's a reward in mastering it.
Cero
Novice Cero Specialist This character knows the basics to creating cero, and can only form the cero from their mouths and can only fire one blast at a time.
Average Cero Specialist This character has advanced further in their use of cero and can now fire the blasts from their hands. The cero is now able to charge faster and can be fired sooner than before.
Adept Cero Specialist This character has advanced further in their use of cero, and can now fire the blasts in rapid sucession. Charging the blasts is quicker than ever, becoming fully charged in a matter of seconds.
Expert Cero Specialist This character is truely an expert at creating cero and are now capable of utilizing it's greatest form, Gran Rey Cero. Normal Cero blasts now charge almost instantaneously, and are able to unleash a volley of cero using both hands at once. The force of impact from the cero also increases allowing for truely powerful blasts.
Master Cero Specialist The masters in the art of cero are truely in a calss all their own. Their cero are incomparable to those of others and can be used to devastating effect. A master of cero is able to fire a cero in the blink of an eye and the blasts explode from with devastating effects. True cero masters have been known to have unique cero all their own.
Reward Mastering cero allows the character to create one unique form of cero.
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Post by Senroku on Mar 13, 2010 21:12:01 GMT -5
Quincy Tiers
Marksmanship
Novice Marksmanship Specialist Novice of this ability can summon forth their quincy bows with little difficulty. With little effort they are able to fire their bows with great accuracy, but only one arrow at a time.
Average Marksmanship Specialist The character has advanced in their skill with their bows. They can now summon their bows with relative ease, and can fire two arrows at rapid succession.
Adept Marksmanship Specialist The character has advanced even further with their skill with their bows. They can now shoot three arrows in rapid succession, and their arrows generate more force on impact.
Expert Marksmanship Specialist Those who have advanced this far in the skill truely deserve the title of expert. They are able to fire multiple arrows in rapid succession with seemingly no end. Their accuracy has risen to the point where they very rarely miss their mark, and their arrows hit with tremendous force. At this level this character is able to control the path of their arrows with ease.
Master Marksmanship Specialist Years of training and careful practice has given the character hawk like precision. They've become legends of their craft and utilize their bows to devastating effect. They have been known to utilize unique and unusual bows in battle, some with different effects than usual. Masters of this craft are able to fire a volly of hundreds of small weaker arrows in a matter of seconds making them a true threat on the battlefield.
Reward Masters of Markmanship are allowed to create their own custom quincy bow.
Hirenkyaku (God Step)
Novice Hirenkyaku Specialist This character knows the basics to god step, and can move around at fast speeds without trouble. They can only use the god step once at a time, and once that is said they must stop before using it again.
Average Hirenkyaku Specialist This character has delved further into the god step step, and can move at high speeds, capable of using the step thrice in tandem before they cannot maintain the speed anymore.
Adept Hirenkyaku Specialist This character has delved even further into the god step, and can use it too manouevre around at a quickened pace, and is even able too leave behind a single after-image to confuse the enemy.
Expert Hirenkyaku Specialist Experts of the technique are considerably fast and are capable of maintaining high speed movements over short-distances for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced.
Master Hirenkyaku Specialist Masters of the technique are obviously by far the fastest beings within the Quincy Ranks. Maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate.
Reward It's a reward in mastering it.
Reiryoku Control
Novice Reiryoku Control Specialist This character has a basic understanding of reiryoku control. They are able to utilize their powers for only a short period of time before tiring.
Average Reiryoku Control Specialist This character has advanced in their understandng of reiryoku control. They can utilize their powers for a moderate amount of time without growing tired, and have also begun gain the ability to absorb spiritual particles around them.
Adept Reiryoku Control Specialist This character has advanced further in their understanding of reiryoku control. They are able to utilize their powers for extended periods of time without growing tired and are able to absorb spiritual particles with relative ease.
Expert Reiryoku Control Specialist At this point this character has nearly mastered their understanding of reiryoku control. They are able to utilize their reiryoku absorption ability for the use of their powers allowing them fight indefinitely. They are able to manipulate the surrounding spirit particals so well that it's as if they never run out of energy.
Master Reiryoku Control Specialist Those who have mastered this ability are like batteries of spiritual energy. Able to utilize both spirit particles as well as their own spiritual energy to mainfest their powers to the greatest possible effect. Masters of reiryoku control can even use surrounding spiritual pressure and manipulate it to their will. True masters of the art are able to fight for extremely long periods of time without worry of emptying their spiritual reserves.
Reward Complete mastery of Reiryoku.
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